Virtual Reality Brainwashes Youth

UPDATE: We appreciate your comments voicing your opinion. However unintentional, we admit that this article was unfair by subjecting only one side of the story. The author understands the counter-criticism of gamers and acknowledges that those influenced by violent games as portrayed in the article below form only a small percentage of the gaming population.

EMY is also aware of studies conducted by the US secret service and the US department of education concerning the influence of violent games, movies and books on children, a copy of which can be obtained here.

Once again, EMY apologises for overreaction on the authors’ part and thanks you for helping us improve future content.

Computer War-games have increased tenfolds since the global war on terrorism invaded our minds and ears in 2001, with most of the games targeted towards a young audience. But are the youth really influenced by these disturbing games? Unique Muslimah writes more on this worrying modern-day phenomena. 

War games have a long history. Since man’s natural inclination of self-preservation, experts believe that some form of war-game occurred before the first organised war. Chess is an example of a war game that has been around for centuries. And since the computer was invented, war-games have been able to develop and exist on a completely different playing field.

Back in the 1960s, a computer war game was unheard of; children were encouraged to play outside in the fresh air or toy around manual war games, like Battleships and Chess. Arguably these were the golden ages, in contrast to the modern-day child who expects, by default, to have one of the many computer consoles available on the market, along with a collection of games to spend endless of hours on.

It is true that computer games have evolved since they first started to appear in the late 1970s. Improved graphics, animation, themes, choice of game, ease of use, cheats and strategy all attract the modern-day child for a hefty price.

And it’s the improvements to modern-day technology which makes more war games appear on the shelves every year- it’s a must-have for youth. And “while annual sales of manual wargames amounts to a few hundred thousand units (and dropping each year), computer wargames sell over half a million units a year (and are rapidly increasing).” says a computer wargame specialist. 

If you include the simulator type games (aircraft, vehicle and others), several millioncomputer wargames are sold each year. And it is increasing. What is dangerous and worrying for the modern parent is what their child is absorbing in the hours they are glued in front of the TV screen. 

Each game promises their audience an experience they will always remember. These visual games are a perfect opportunity to psychologically prepare and even mentally train children to fight in battle. Now with the latest console, the Nintendo Wii, which enables the user to move while playing, youth can even be physically trained to fight in a war and at their own expense. Some war-games are even connected to other users using a microphone through a network, to create a realistic experience as possible. 

Of course war-games do not offer full training. But it undeniably prepares youth, both mentally and emotionally, to acknowledge what to expect. Some games are quite graphic, showing blood, corpses, strong language and disturbing fighting scenes. A game called Metal Gear actually has a character who received virtual reality training. Raiden carries out simulations of another character’s previous missions before undergoing his own, official “battle”.

If a youth was to spend fourteen hours a week playing such a game until they completed their mission, they may have more of a chance of wanting to experience a battle in real life, perhaps by joining the army. But this virtual reality strategy may backfire, as youth could turn the negative energy they gain through vandalism or other violent crimes.

There is no doubt that this well-thought tactic, issued by high-ranking govermental officials, and it is not very surprising. The global war on terrorism is running out of soldiers, as US officials have said. The Morning Herland’s reporter Fran Molloy stated back in 2007:

“More than 3800 US soldiers have been killed in action since the war in Iraq began more than five years ago.  And since the war drags on with no end in sight, the US military is running desperately short of the 80,000 new recruits it needs each year.

“As the horrific reality of the bloody conflict deters potential recruits back home, it seems that the US Army is pinning its hopes on a video game to solve one of George Bush’s biggest headaches.”  Brainwashing the youth to fight in almost real-life situations which a solider would face if fighting in Iraq for instance, is most definitely a way to recruit more soldiers for the future.

The new video game is dubbed ”America’s Army”. Reviewers have raved that the game is “realistic with an immersive tactical first-person shooter, a free download with online multiplayer capabilities and extensive input from some of the world’s top game developers.” Not surprisingly, the game requires a relatively significant commitment of time. Enough time to complete a form of brainwashing.

Critics believe the game is ”essentially a propaganda tool funded to the tune of more than $US10 million ($A11.1 million) of US taxpayers’ money designed to attract young people to military life.”

According to sources, the US Army spends “an estimated $US1.5 million annually to support the game”. And it’s paying off, because 28 per cent of players actually click through to the US Army’s recruitment site, and about 40 per cent of new US Army recruits in 2005 have played the game before signing up.

Evidently modern-day youth are influenced by computer wargames, with governments taking technology to their advantage by reaching out and molding the brains of their very own future soldiers.

Ironically parents crying over their son’s station in Iraq could be the same parents who actually bought the computer console with war game included.

Unique Muslimah Reporting in Blogland for EMY

29 Responses to “Virtual Reality Brainwashes Youth”

  1. Virtual Reality Brainwashes Youth « Unique Muslimah Says:

    [...] a young audience. But are the youth really influenced by these disturbing games? Unique Muslimah writes more on this worrying modern-day phenomena on EMY (Empowered Muslim Youth). Posted in Politics, [...]

  2. iMuslim Says:

    That’s mucho freaky. It reminds me of that film with Robin Williams, i think it’s called “Toys”, where a crazy general trains kids to fight using violent video games… war is nothing like a game though, so the kids will be reeled in by such tactucs, but will still have to face the horror for real. :(

  3. 'liya Says:

    These games scare me. I’ve seen kids playing horribly violent video games in toy stores and they way they’re so entranced by the realistic killing on the screen is creepy.

  4. Jehanzeb Says:

    Salaam : )

    First, I just wanted to commend you on your writing skills! You write very professionally and make excellent points!

    According to many psychological studies (particularly on children and media violence), there is a strong correlation between violent behavior and violent images. I personally believe there are strong influences from violent video games and television. These war games not only raise the aggression level, but they also promote ignorance and duality.

    My brother bought this one game on Playstation 3 called “Warhawk” and it is an only ONLINE game.. and so that means you can interact with people from all over the world, and you hear many racial slurs and references to current events (like the Iraq war). It’s just scary how desensitized kids get to violence. These games show them how “cool” it is to fire a gun or shoot down other people… where is the emphasis on humanity?

  5. Jaffer Says:

    Have you seen recruitment TV ads for Canadian and US armies ? For the first 28 seconds you’d swear you are looking at an ad for a war game !

  6. darvish Says:

    Male aggression in these games is sad and worrying, and one reason I never bought toy guns for my kids. Sports is much better way. I hate guns, they are too easy to use instead of dialogue. You can argue and be wrong, but you can’t take back a bullet.

    Ya Haqq!

  7. Unique Muslimah Says:

    iMuslim, I should check that film out enshallah.

    ‘liya, that’s the problem, they are so absorbed into the video game that they will need to let off steam by either being involved in criminal activities or joining the army to kill.

    Jehanzeb, jazak Allah kheyran for your kind comment, at EMY we aim to give you well written journalism, and I’m glad you are happy with our service :) You’re right, there is no humanity involved in this! I know a game where you as an american soldier will go and “kill the iraqi Moslems”. Seems that these people are bringing the war into our very own homes!

    Jaffer, it’s honestly scary, I have seen them!

    Darvish, so you would agree that women should rule the world, then earth would be filled with pink dolls and candy floss, replacing all these war games and war toys :P?

  8. DarrelBT Says:

    While I don’t agree with many of your points regarding violent games teaching kids to kill (and especially since adults also play games these days) and I DO understand your concerns, I WILL tell you this. There’s nothing much to worry about.

    For one thing, US military recruitment has gotten worse. If America’s Army DOES work as you say it does, then there shouldn’t be any push at all to find new recruits. Employment bonuses have increased up to 40,000 US dollars and troop are forced into 15 months deployment.

    What i’m trying to say is that the American Army is getting desperate for new members and they’ll use ANYTHING. Problem with America’s Army is the result is the exact opposite. Many friends I know who have played the game refuses to join the army. Oh sure, granted there WILL be a few guys who will be suckered into recruitment because of the game, but most of them would rather stay home and play the game than actually harm real people. In other words, for a game that’s supposed to recruit soldiers, it’s not doing a very good job at all since the army constantly misses it’s recruitment goals.

    Also, the game is rated M for Mature. That means kids aren’t supposed to play the game in the first place. The rating system exists for a reason, you know. If kids are playing them, then it’s because the retailers aren’t doing a good job being responsible and the parents simply buying games for their children without checking the rating system.

    If it makes you feel any better, I share the sentiment that America’s Army should not have been made in the first place. It’s basically a “romanticised” vision of war, since unlike real life, it doesn’t prepare you for the horrors of war. About the only thing good about that game is that it’s free. If it were commercialised for sale, I would NEVER buy it.

    I would rather play a REAL game (a game’s that’s actually fun and doesn’t try to brainwash you like Halo and Team Fortress 2) thank you very much.

  9. Brian Says:

    This argument is unfounded, unproven, and alarmist. I’ve been playing video games since I was 6 years old - 24 years. Many of these games were violent (Wolfenstein 3D, Doom, Grand Theft Autio) and I’ve grown into a well adjusted member of society. No homicidal tendencies, no criminal record, no insatiable urge to join the army.

    Furthermore, I’ve seen some unbelievably graphic pictures and videos on the internet of police, military, and terrorist operations and I can say with complete certainty that I am *NOT* desensitized to awful things that happen to my fellow human beings.

    Video games are fantasy so there is no empathy. Quite the opposite; they’re the perfect venue to vent our frustrations without consequence - that is, until irresponsible journalists ignore the facts and surmise ridiculous causalities. What facts, you ask? How about the US violent crime rates plummeting since video games became household commodities? http://stubbornfacts.us/files/ViolentCrimeRateTrend2.gif

    If you decry simulated violence then only real violence will remain. Is that the aim of this blog? To promote actual violence? To protect us from our dangerous imaginations? Or perhaps to attract attention with sensationalist headlines? Maybe I should steal your thunder and write an article about this blog entitled “Virtual Journalism Brainwashes the Self-Righteous”.

  10. Bianca Says:

    Wah! Violent video games are violent. Wah, wah!

    Grow up. It’s entertainment. I’d rather have to deal with a plethora of violent video games than hear of another gun related shooting and death in the streets of my city.

    I ask, what’s worse, shooting graphical pixels that aren’t real, using a gun that is also not real or shooting a real person with a real gun? There is something wrong with your priorities if you think that violent video games are detrimental to our world.

    Besides, most violent games aren’t rated low enough to be ideally suited for children. Further, if it is really a problem if children are playing video games. Instead of blaming the video game, blame the parent for not making their little brats put down that controller, turn off the television and go outside.

    My mother used to during the summer tell me that I had to go out for at least an hour and ride my bike.

    I realise that the idea is foreign, but it used to work, and it can still work today. The idea that parents actually take responsibility instead of complaining about that the manufacturers of video games are doing.

    If an adult wants to waste their time playing video games, then you know what, that’s our choice. Life can be stressful, and I’d rather go postal in Oblivion (http://blog.demodulated.com/2008/01/05/the-art-of-rampaging/) than risk everything I worked for in real life when stress builds up.

  11. Overcast Says:

    Back in the 1960s, a computer war game was unheard of;

    Umm, because personal computers were unheard of in the 60’s, lol? *psst* - (In 1966, Ralph Baer resumed work on an initial idea he had in 1951 to make an interactive game on a television set. The Brown Box, the last prototype of seven, was released in May 1972 by Magnavox under the name Odyssey. It was the first home video game console.)

    How many people in the 60’s did you know had video games? I grew up in the 70’s and clearly remember the launch of home Video Game systems like - Atari and such - the very first video game Atari made and packaged with the first systems was called ‘combat’.

    But - even before I got the Atari - I used to watch war movies on TV all the time, and go outside with my friends to play ‘war’ with Sticks, or whatever. So it’s a pointless argument - ‘war’ play has been around for a long time, indeed.

    And while it’s very possible it may ‘train youth’ - it pales in comparison to the training many ‘children’ throughout the world get with REAL guns and REAL armies - and then, many times die REAL deaths.

    Plus - according to accepted history..

    “The earliest known interactive electronic game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube[3] in 1947. The game was a missile simulator inspired by radar displays from World War II. It used analog circuitry, not digital, to control the CRT beam and position a dot on the screen. Screen overlays were used for targets since graphics could not be drawn at the time.”

    So yea - the very first ‘Video Game’ was based on War - actually.

  12. Rodrigo Ybáñez García Says:

    I have to say I´m not agree with people who doesn´t play videogames but they have “an opinion” about them, anyways.

    Videogames are nowdays the ultimate scape goat for almost everything: drougs, violence, terrorism, crime and the infamous school shootings.

    But the real causes of the problems are way to complex to be explained in base a one just single matter.

    Games can´t brainwash you. Games can´t train you for weild a weapon. Games can´t turn you in a murder.

    You can use an sniper riffle in games, but sure you won´t how to use a real one in real life. It´s not the same thing because in games you are sitting in a couch in your living room and you don´t have a real weapon in your hands, lying on a rooftop waiting for you objective in a war zone of a desert.

    Even if you are a champ in racing games like Gran Turismo or Burn Out, that doesn´t make you a Formula 1 racer in real life.

    It´s stupid to blame videogames for bad parenthood. If parents want their children to obbey them, stop being lazy.

    Learn to use the ESRB rate which is labeled on every game in front of the box (yeah, those cute black letters like E, T or even M). And don´t wait the goverment to raise your children either.

    And don´t let you children deceive you either. If they try to convince you to buy any game, check it first. Is way too different the ESRB rate of a Bob Squarepants game from a Call of Duty game.

    A lame parenthood is a good start to raise wrong people, but I don´t see anybody claiming for laws against lazy and stupid parents who doesn´t bother for check what are they buying for their kids.

    @ to Unique Mulismah:

    You say: “I know a game where you as an american soldier will go and “kill the iraqi Moslems”.

    What game is that? Is there a youtube link in wich I can check out?

  13. Muhammad Says:

    Teaching kids to blow themselves up in a public, populated area is so much better…

    Get over yourselves.

    Thus saith Muhammad.

  14. al Ghul Says:

    I find it rather hilarious that a Muslim blog is accusing American game of brainwashing when so many Muslim nations bring up children brainwashed to hate and kill.

  15. Islamic Site: America's Army Brainwashing Recruitment Tool Says:

    [...] Islamic Blog, Empowered Muslim Youth is calling the US Department of Defense’s  America’s Army videogame a brainwashing and [...]

  16. DarrelBT Says:

    @al Ghul

    That’s generalisation. The only countries I know that does that are problem spots like Saudi Arabia. (No offense, but that’s how the rest of the world and not just America sees it) If you go to Malaysia (which is a country that has a lot of Muslims), you’ll find that they don’t endorse real life violence.

  17. Gamer1001 Says:

    Okay first off….I have no hatred towards muslims…whatever you guys do, you do…it’s no big deal…
    And I love to play the americas army games, if you’re against the military that’s your choice. But who cares about the games violence. That is what war is a bunch of people shooting at each other…So just kindly back off….
    And Rodrigo Ybáñez García you need to work on your spelling.

  18. Uh Says:

    I’d address other factual and logical errors in your report, but I see that other people have already addressed some of these issues. After reading your report, I only ask you hear me out.

    First off, is “America’s Army” a brainwashing tool? No it isn’t, and you should give gamers (teenagers and adults alike) more credit than that. We do not live in a Orwellian state like North Korea, where we believe every single piece of propaganda that comes our is indisputably true. Most, if not all, gamers know that AA is army propaganda and a recruitment tool, but they still play it and have not signed up for military service.

    Secondly, does viewing violent content in video games, films, television, novels, and comic books cause its audience to become more aggressive or violent? No, not really. Any piece of research that comes out claiming that it does is refuted by another psychological study.

    Yes, you cannot raise a young child “in front of the television,” or allow them to play violent games without supervision. Yes, when exposed to violent content, young and immature children may become more aggressive, but for how long the effect lasts is disputed.

    When a psychologist puts a group of children in a room filled with toys, watches them play, then exposes them to violent media and lets them go play again with their toys without giving any sort of parental guidance which usually happens in the real world, he may notice increased aggression in the group’s play. But we mus remember that rough, violent, physical play is natural for children, as human beings are violent in our nature. Some studies show that after playing or viewing violent media, some in a small group of children may play more aggressively when brought into a room full of toys, but they do not act any more violently toward their playmates than when before they were exposed to said media.

    Violent media may be a catalyst for violent behavior in some people, but for younger gamers who act violently toward other children, it must be taken into consideration that some children are more inherently aggressive than other children. (This is true with teenagers and adults as well.) These people may just be attracted to violent media, but that does not mean that they will become societal threats. Recent studies suggest that violent games are positive outlets for which aggressive, and non-aggressive, gamers (read: people) of all ages can use to relieve stress (and some violent tendencies) they acquire during their daily affairs.

    Yes, there are mentally disturbed people in the world who have difficulty differentiating fantasy from reality. This person may play a violent game, watch a gory film, and sequentially commit a violent act, claiming the piece of media he viewed as his inspiration. How often has this actually happened though? Murder, rape, and assaults are daily occurrences we live with. But are we living in a more violent time now than our ancestors were, or are we just more informed of violent occurrences because of our sensationalist media, and our electronically connected communities? I’d vote for the latter more so than the former.

    How often have we heard a murderer justify his heinous acts with political, or even religious reasons, rather than “electronic” (what he saw on television or played in a game) ones? How many murders have been claimed in the name of god, whatever god he may be for whatever religion, be it monotheistic or polytheistic?

    I am not trying to discredit religion here, or sidetrack you with a red herring. I only ask that you take into consideration that there is a moral panic against electronic entertainment going on right now, and it is growing. When a murder or violent act is committed, and the story has any sort of vague connection to video games (or in many cases, none, but a connection is just fabricated anyway), pundits, demagogues, and uninformed citizens will immediately say “ah ha!,” and point their fingers at a scapegoat rather than try to actually understand the situation.

  19. SPC Barnett Says:

    see this is where your arogant, and dont know shit about shit, you people think that video games rule this earth, and there for you got the constant pussification of america, right now im in afghanistan, and we cant do jack shit because americans dont wanna see violence… aight im combat arms, and thats my job to kill or be killed, but i cant do that because people like all of you think that, there is too much violence and corruption in this world, well check it out… war was never ment to be prettty, so fuckin deal with it, and video games. their just games, you dont see people just goin around killin people because they played a game, get over it your just pissed because, its somethin that make people happy, and enjoy doing, fuck your golden years and everything you stand for, its bullshit and welcome to the 20th centry

  20. Aus Gamer Says:

    Yep the favourite whipping boy is pulled out again to blame the worlds troubles on, “Violent Games”.

    As a child myself and all my friends played war at school with toy guns every day!!! and out of all my friends most of us play military style games, myself with my son on line and so far we have all resisted going on a massive killing rampage.

    At the moment im playing COD 4 and my son has given this up to play star wars, so if a violent game makes us violent will star wars Jedi master turn him into a Jedi??? Also iv been playing Ricky Ponting cricket so will I get to represent Australia in the cricket soon???

    I don’t think either of these 2 points will come true, however if they do and it just happens that I have a copy of either of these games handy I will give the game the credit.

    This is the thinking of most people who blame violence on games, Little Billy shot someone and somewhere in his past or even present he played a game so that is to blame, well heres a point maybe Little Billy was just a crazy madman to begin maybe he was going to shot someone anyway???

    In the end the people that need to be blamed on childrens violence is either the child itself or the parents, would you let your 10yr old watch the 18+ movie saw?? No i dont think so, so why give him or her a 18 + game (15+ here in Aus as our goverment has no idea on games).

  21. DarrelBT Says:

    SPC, you’re going to have to do better than that to be taken seriously.

    First of all, if you’re trying to win a discussion, one shouldn’t stoop to personal attacks, since it makes you look petty. I mean come on. Calling us “nerds with no life” just because we criticise this article for it’s fallacies pretty much tells us that we’re winning the argument and that you’re grasping for straws. After all, you wouldn’t take someone seriously if someone called you an infidel because you are more knowledgeble in the topic than the other guy.

    Also, for a person who’s supposedly “better than those who play them video games”, you sure don’t know how to put capital letters in front of sentences, or basic paragraphing.

  22. DarrelBT Says:

    Disregard my last post regarding replying to SPC, because it was an error due to mistaking what the post said. It was so poorly written that I couldn’t make it out properly and mistook the original intention of his post. Sorry! If any of your moderators could delete it, it would be fine by me.

  23. MysterX Says:

    At least the Army game is propaganda that targets adults (18+ is the rating) who can hopefully think for themselves. Hopefully the parents have done their job and raised young people who can analyze such things and think critically for themselves.

    Much worse is the propaganda by Hamas and others that targets children (Nahool and Farfour for instance) and brainwashes them to believe that they are warriors who should be prepared to die as martyrs. Parents who teach their children this way ensure that there will never be peace.

    In any case, whether it comes to teaching your children, or blogging about your beliefs on the Internet, the great (infidel) Ghandi said it best:
    “Better than a thousand empty words, is the single word that brings peace.”

  24. BR Says:

    oh please! advocating wiping an entire nation and its people off the face of the earth on a children’s television program using a Mickey Mouse look-alike is much worse pro-violence brainwashing than any game that some teenagers play
    http://www.youtube.com/watch?v=yWIFhKYiMqU

    The fact that this position is advocated, or even not outright refuted, by many “mainstream” Islamic politicians also serves to brainwash their people.

    In contrast, America’s Army doesn’t have/advance a substantive political message. Further, the target audience, American teenagers, are on the whole more educated than most people in the world, and the more educated an audience is, the less effective any supposed brainwashing/propaganda tends to be.

    So, if you’d like to address the purported epidemic of violence, go for the lower-hanging fruit of Islamofascism.

  25. Axion Says:

    Rediculous. Typical irresponsible blogging. Blab your head off about something you have no idea about…

    If America’s Army were brainwashing youth into joining the military, why does the US have to send existing troops on return trips, second and third deployments? Recruiting numbers should be through the roof if this game were doing what you say it’s intended to do.

    Citizens of the United States enjoy freedom of choice. We choose to play what we play. 40% played America’s Army before joining you say? That’s because it’s virtual brochure, they don’t pretend that it’s not.

    The most popular game on the planet is World of Warcraft. Over 10 million have subscribed, if you hadn’t heard. If anything, this game alone has been a drain on recruitment to America’s military. Haha.

  26. DarrelBT Says:

    Axion, it’s not that bad.

    At least this blog allows us to criticise said article in the first place. I know some places that don’t even allow criticism whatsoever. (ie. Anyone who doesn’t agree with you whatsoever regardless of quality of the post is DELETED)

  27. JC Says:

    This article has as much truth to it as statement “muslims are training their youth to become homicide bombers.”

    Interestingly enough, the latter has valid references.

  28. Tia Says:

    A very well written article. although, I believe the logic which the whole argument rests upon is fundamentally weak. Firstly, the argument that all War is bad in untrue, and secondly the phenomenon of Video games depicting real War in virtual reality is perhaps recent, but the art of War has existed for thousands of years and have been taught to very young children who later became great conquerers becoming historical figures.

  29. R3unbreakable Says:

    what are you talking about, brainwashing. Brainwashing is when fundamentalists TRAIN kids at a young age to actually shoot and hate. This is a game, and i have to admit a recruitment tool.

    Lets look at it from a psychological standpoint
    If the fantasy of violence didnt already exist in peoples heads, then this “tool” would be ineffective. but lets face it, shooting things is fun. And lets be realistic, this violence is all of the medias; movies, television, radio, music etc.

    lets look over one of your paragraphs:

    If a youth was to spend fourteen hours a week playing such a game until they completed their mission, they may have more of a chance of wanting to experience a battle in real life, perhaps by joining the army. But this virtual reality strategy may backfire, as youth could turn the negative energy they gain through vandalism or other violent crimes.

    In two sentences you used FOUR hypothetical arguments which could not be proven. This is a biased blog and you know it

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